The game is built around completing the Acts on each difficulty and we wanted our players to be empowered to play their heroes in the ways they preferred. It has been more than eleven years since we’ve made changes like this to the game! So, when we started making balance adjustments, we wanted to focus on expanding more skill build variety and adding more viable possibilities with playing each class. The latter is my personal favourite.We’re ecstatic to make balance changes that will improve the viability of each class while retaining the class fantasy of our favorite heroes. Generally speaking Ice is dull, but safe, fire is flashy and reliable, and lightning is for glass cannons who don’t mind randomised damage. In the early game the Warmth in the Fire tree does exactly that. Speaking of mana, anything you can do to increase the Sorceress’ mana regeneration speed is worth taking. Once you hit level six you get to start spamming Frost Nova-an excellent area-of-effect control spell that you can spam effectively if you have the mana. The slowing effect gives you a bit of crowd control and you can use the bolt to snipe Fallen Shamans. In the early game, if you’re playing it safe, prioritise the Ice tree with frost bolt and her armour spell. She’s extremely vulnerable, and until you get a companion to share the load, you'll likely find yourself running away and throwing pot shots back at enemies. She faces a tough road to level six, however. The Sorceress can be one of the most fun classes to play at high levels with her massive nuke spells and ability to deal strong elemental damage-depending on the skill tree in which you choose to specialise.
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